Digital Game Design

Course Description

This course explores the theory and practice of rapid prototyping for digital games by creating small, agile prototypes in a short amount of time. Students in this course design, create, and playtest small digital games using a variety of tools available online. The course focuses on examining both successes and failures and teaches students how to use those experiences to create better games in the future. Course culminates in the presentation of a redesigned game, a pitch document and a postmortem for an original digital game of the student’s creation.


Course Documents


Course Details

This course was taught for the School of Arts, Technology and Emerging Communication at The University of Texas at Dallas. My teaching statistics for this course are as follows:

Semester: Spring 2018

Sections taught: 1
Class Level: Undergraduate
Credit Hours: 4
Instruction mode: Face-to-face
Activity Type: Lecture/Studio
Enrollment cap per section: 19

Semester: Fall 2017

Sections taught: 1
Class Level: Undergraduate
Credit Hours: 4
Instruction mode: Face-to-face
Activity Type: Lecture/Studio
Enrollment cap per section: 19

Semester: Spring 2017

Sections taught: 1
Class Level: Undergraduate
Credit Hours: 4
Instruction mode: Face-to-face
Activity Type: Lecture/Studio
Enrollment cap per section: 19

Semester: Fall 2016

Sections taught: 1
Class Level: Undergraduate
Credit Hours: 4
Instruction mode: Face-to-face
Activity Type: Lecture/Studio
Enrollment cap per section: 19